Entertainment Shepherd Chimururi The quest to produce our own technological icons like Bill Gates, Steve Jobs and make Zimbabwe the technological powerhouse not just of Africa but of the world lies in implementing elearning at the kindergarten age. “Catch them young” is the catch word. That is the gist of this column. This column will work towards promoting and encouraging across the board extensive use of elearning in schools for the benefit of teachers and learners through well researched informative articles. The column will tackle the subject from two intertwined angles which are elearning as in computer education and elearning as a learning aid all in the hope of helping teachers to come up with the best product that can compete at the global stage. Computer education is very important to children as it facilitates growth of several facets of child development. These include intelligence (IQ), emotional intelligence (EQ), fluid intelligence and novelty, hand eye coordination, skills development, mathematical abilities, social development, among others. These are the basic skills that breed programmers and graphic designers. In the long term children who become skilled in computer operation at tender age will be easy to empower with life surviving skills as computers are now part and parcel of our every days lives. Their economic future will be secured. Zimbabwe might have an agriculture based economy but it’s a fact that technology now transcends into all fields. Farmers worldwide have computerised their operations from weather forecasts, planting to financial management. The implementation of the Science, Technology, Engineering and Mathematics (STEM) biased curriculum by the ministry of primary and secondary education at Early Childhood Development level which is starting 2017 is a step in the right direction. The current ECD syllabus clearly states a child should be able to name basic computer components, switch on and off a computer, select computer programmes using keyboard and mouse, use computer to play games, draw, paint and print, identify and match colours on the computer, make patterns on the computer, observe safety when operating equipment, among other activities.